Need for Speed 2
Need for Speed 2
This was the first video game I ever owned. It was a 3d
racing game.
It featured 8 to 9 tracks with 8 to 9 cars to select from.
Game modes included tournament and knockout along with
single race and 2 player. Tournament and Knockout was the way to unlock the
bonus car and track.
This game allowed to choose between arcade mode and sim mode
as styles of play. In addition, you can choose between automatic and manual
transmissions. If you choose sim mode, you can adjust settings such as brake
bias, gear ratios, and downforce.
Unlike the first game and later games, there was no police
chases. However, you did have an option to enable traffic and crash into other
drivers. These other vehicles could be unlocked as well as other track assets
so you could race as them. You could drive as a bus, t rex, or a log if you
wanted to.
Tracks themselves were very unique. Several tracks featured
elevation, hairpin turns, sharp turns, narrow sections. All the fun stuff that
lets you figure out how to speed through. Proving Grounds was just an oval
meant for beginners. Outback is mostly an oval with a few extra turns. But
every track starting with North Country throws difficult turns and terrain at
you. Several sections of Mystic Peaks force you to slow your car down to first
gear otherwise you crash into a wall and die.
Actually, there is no damage model or destruction caused to
your car so the only penalty for running into a brick wall is a time penalty
and having to reset the car on the track.
In both arcade mode and sim mode, the physics for crashes is
ridiculous as cars can fly all over the place by hitting a bump to fast or
crashing into an obstacle.
When playing arcade mode, you really have to learn how to
use the handbrake to get good at the game. It hardly matters how sharp or
narrow a corner is. Once you figure out how much handbrake to use, you can
maintain most of you speed going through any corner. Under sim mode, trying
similar use of the handbrake will just spin out the car.
One feature I found endearing about this game is the sim
feel. If you want to switch off arcade mode, put on sim mode and turn all the
HUD off. Your default view is the cockpit view of the car. All the gauges work
(speedometer, tachometer). You can hear how different the engine sounds if you
rev the engine too high before shifting gears. If you drive with a manual
transmission, you have the option to use engine braking just by downshifting
gears. I’m not completely sure if it is possible to drift the cars though.
Technically, all the cars are RWD but I didn’t experience spinning the car out
by accelerating too fast.
When you play the knockout mode, you will race two sets of
opponents based on the car you choose. Not every car is created equal as it is
much easier to win knockout with certain cars (McLaren, Ferrari) while other
cars is nearly impossible to do (Lotus Espirit V8).
In the tournament mode, the difficulty is much fairer since
all your opponents will drive the same car as you.
Some of the tracks had hazards which would allow you to fly
right off them (Mystic Peaks) and there were other tracks that had random jumps
built into them (Mediterranean). Also, some of them have short cuts built in.
Looking back on this game, there are a number of features
that are missing compared to modern racing games. First off, there are no time
trials. Second, there are only 8 cars and 8 tracks, so there is no progression
of starting with slower cars and then upgrading to faster cars. Third, there
are no upgrades to existing cars. Your only modifications to the way the cars
drive is by tuning them in simulation mode. Forth, there is no manipulation of
existing tracks. Later installments of the game would let you mirror tracks,
change the direction, or change the day/night, and weather of the track.
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